![]() ![]() It’s got climbing, crafting, searching for collectibles, it’s stolen the Witcher Senses mechanic from Witcher 3 2, it’s got a selection of both robot and organic wildlife that you murder to get animal bits to build bigger bags to hold all your animal bits, it’s got the aforementioned towers – when you list it out on paper it certainly sounds very standard and unoriginal, but it’s the genre standard for a reason and Horizon’s high level of polish really does make a big, big difference. First, if Horizon Zero Dawn has stolen mechanics from other open world games, it’s at least had the good sense to only steal the ones that work, and it’s had the time to polish those mechanics to a fairly high standard of quality. ![]() It gets by on two major strengths, one of which is somewhat more prosaic than the other. Well, as I got further and further into the game I was a little surprised to find myself enthusiastically nodding “Yes!” as I became increasingly drawn into its world. Does the world really need another fairly standard open world game, even one as pretty as Horizon Zero Dawn? It looks absolutely stunning, to be sure 1, but aside from the robot dinosaurs there didn’t appear to be a huge degree of difference between it and Far Cry Primal. In terms of mechanics there is almost nothing surprising about Horizon Zero Dawn as it fuses bits and pieces from the rest of the genre together into something that developers Guerilla Games are clearly hoping will turn out to be more than the sum of its parts, and my initial impressions of the game were somewhat unfavourable. For the last week or so I’ve been making the joke that Horizon Zero Dawn is an open-world game whose major innovation is that the towers that you climb to uncover the surrounding area on your map now walk slowly around the map themselves. ![]()
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